typesense/include/collection_manager.h
2017-01-09 22:14:06 +05:30

52 lines
1.6 KiB
C++

#pragma once
#include <iostream>
#include <string>
#include <sparsepp.h>
#include "store.h"
#include "field.h"
#include "collection.h"
// Singleton, for managing meta information of all collections and house keeping
class CollectionManager {
private:
Store *store;
spp::sparse_hash_map<std::string, Collection*> collections;
// Auto incrementing ID assigned to each collection
// Using a ID instead of a collection's name makes renaming possible
uint32_t next_collection_id;
const std::string NEXT_COLLECTION_ID_KEY = "$CI";
const std::string COLLECTION_NAME_PREFIX = "$CN";
const std::string COLLECTION_NEXT_SEQ_PREFIX = "$CS";
const std::string COLLECTION_NAME_KEY = "name";
const std::string COLLECTION_ID_KEY = "id";
const std::string COLLECTION_SEARCH_FIELDS_KEY = "search_fields";
const std::string COLLECTION_RANK_FIELDS_KEY = "rank_fields";
CollectionManager();
std::string get_collection_name_key(std::string collection_name);
std::string get_collection_next_seq_id_key(std::string collection_name);
public:
static CollectionManager& get_instance() {
static CollectionManager instance;
return instance;
}
~CollectionManager();
CollectionManager(CollectionManager const&) = delete;
void operator=(CollectionManager const&) = delete;
void init(Store *store);
Collection* create_collection(std::string name, const std::vector<field> & search_fields,
const std::vector<std::string> & rank_fields);
Collection* get_collection(std::string collection_name);
};