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* initial structure for remote IKVS server * moved struct to .h file, added new files to CMakeList * happy path implementation, connection error when testing * saved minor local change * changed tracing to debug * fixed onClosed and getError being called before init is finished * fix spawn process bug, now use absolute path * added server knob to set ikvs process port number * added server knob for remote/local kv store * implement simulator remote process spawning * fixed bug for simulator timeout * commit all changes * removed print lines in trace * added FlowProcess implementation by Markus * initial debug of FlowProcess, stuck at parent sending OpenKVStoreRequest to child * temporary fix for process factory throwing segfault on create * specify public address in command * change remote kv store knob to false for jenkins build * made port 0 open random unused port * change remote store knob to true for benchmark * set listening port to randomly opened port * added print lines for jenkins run open kv store timeout debug * removed most tracing and print lines * removed tutorial changes * update handleIOErrors error handling to handle remote-ikvs cases * Push all debugging changes * A version where worker bug exists * A version where restarting tests fail * Use both the name and the port to determine the child process * Remove unnecessary update on local address * Disable remote-kvs for DiskFailureCycle test * A version where restarting stuck * A version where most restarting tests green * Reset connection with child process explicitly * Remove change on unnecessary files * Unify flags from _ to - * fix merging unexpected changes * fix trac.error to .errorUnsuppressed * Add license header * Remove unnecessary header in FlowProcess.actor.cpp * Fix Windows build * Fix Windows build, add missing ; * Fix a stupid bug caused by code dropped by code merging * Disable remote kvs by default * Pass the conn_file path to the flow process, though not needed, but the buildNetwork is difficult to tune * serialization change on readrange * Update traces * Refactor the RemoteIKVS interface * Format files * Update sim2 interface to not clog connections between parent and child processes in simulation * Update comments; remove debugging symbols; Add error handling for remote_kvs_cancelled * Add comments, format files * Change method name from isBuggifyDisabled to isStableConnection; Decrease(0.1x) latency for stable connections * Commit the IConnection interface change, forgot in previous commit * Fix the issue that onClosed request is cancelled by ActorCollection * Enable the remote kv store knob * Remove FlowProcess.actor.cpp and move functions to RemoteIKeyValueStore.actor.cpp; Add remote kv store delay to avoid race; Bind the child process to die with parent process * Fix the bug where one process starts storage server more than once * Add a please_reboot_remote_kv_store error to restart the storage server worker if remote kvs died abnormally * Remove unreachable code path and add comments * Clang format the code * Fix a simple wait error * Clang format after merging the main branch * Testing mixed mode in simulation if remote_kvs knob is enabled, setting the default to false * Disable remote kvs for PhysicalShardMove which is for RocksDB * Cleanup #include orders, remove debugging traces * Revert the reorder in fdbserver.actor.cpp, which fails the gcc build Co-authored-by: “Lincoln <“lincoln.xiao@snowflake.com”>
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
/*
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* FDBExecHelper.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_EXEC_HELPER_ACTOR_G_H)
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#define FDBSERVER_EXEC_HELPER_ACTOR_G_H
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#include "fdbserver/FDBExecHelper.actor.g.h"
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#elif !defined(FDBSERVER_EXEC_HELPER_ACTOR_H)
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#define FDBSERVER_EXEC_HELPER_ACTOR_H
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#include <string>
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#include <vector>
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#include <map>
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#include "flow/Arena.h"
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#include "flow/flow.h"
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#include "fdbclient/FDBTypes.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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// execute/snapshot command takes two arguments: <param1> <param2>
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// param1 - represents the command type/name
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// param2 - takes a binary path followed by a set of arguments in the following
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// format <binary-path>:<key1=val1>,<key2=val2>...
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// this class will abstract the format and give functions to get various pieces
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// of information
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class ExecCmdValueString {
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public: // ctor & dtor
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ExecCmdValueString() {}
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explicit ExecCmdValueString(StringRef cmdValueString);
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public: // interfaces
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StringRef getBinaryPath() const;
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VectorRef<StringRef> getBinaryArgs() const;
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void setCmdValueString(StringRef cmdValueString);
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StringRef getCmdValueString(void) const;
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public: // helper functions
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void dbgPrint() const;
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private: // functions
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void parseCmdValue();
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private: // data
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Standalone<StringRef> cmdValueString;
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Standalone<VectorRef<StringRef>> binaryArgs;
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StringRef binaryPath;
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};
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class IClosable; // Forward declaration
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// FIXME: move this function to a common location
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// spawns a process pointed by `binPath` and the arguments provided at `paramList`,
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// if the process spawned takes more than `maxWaitTime` then it will be killed, if `maxWaitTime` < 0, then there won't
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// be timeout if isSync is set to true then the process will be synchronously executed if async and in simulator then
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// delay spawning the process to max of maxSimDelayTime
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ACTOR Future<int> spawnProcess(std::string binPath,
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std::vector<std::string> paramList,
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double maxWaitTime,
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bool isSync,
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double maxSimDelayTime,
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IClosable* parent = nullptr);
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// helper to run all the work related to running the exec command
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ACTOR Future<int> execHelper(ExecCmdValueString* execArg, UID snapUID, std::string folder, std::string role);
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// set the data version for the specified storage server UID
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void setDataVersion(UID uid, Version version);
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// set the data durable version for the specified storage server UID
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void setDataDurableVersion(UID uid, Version version);
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// print the version info all the storages servers on this node
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void printStorageVersionInfo();
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#include "flow/unactorcompiler.h"
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#endif
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