foundationdb/fdbserver/workloads/SaveAndKill.actor.cpp
sramamoorthy 281c785f94 '--restoring' cmd line arg removed for fdbserver
'--restoring' command line option was introduced to indicate
simulated fdbserver to restore from snapshot and restart the cluster.
As part of this change that option is removed and restore
information is stored in the restartInfo.ini.
2019-05-28 22:07:46 -07:00

142 lines
5.9 KiB
C++

/*
* SaveAndKill.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/NativeAPI.actor.h"
#include "fdbserver/TesterInterface.actor.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "fdbrpc/simulator.h"
#undef state
#include "fdbmonitor/SimpleIni.h"
#define state
#undef max
#undef min
#include "flow/actorcompiler.h" // This must be the last #include.
struct SaveAndKillWorkload : TestWorkload {
std::string restartInfo;
double testDuration;
int isRestoring;
SaveAndKillWorkload(WorkloadContext const& wcx)
: TestWorkload(wcx)
{
restartInfo = getOption( options, LiteralStringRef("restartInfoLocation"), LiteralStringRef("simfdb/restartInfo.ini") ).toString();
testDuration = getOption( options, LiteralStringRef("testDuration"), 10.0 );
isRestoring = getOption( options, LiteralStringRef("isRestoring"), 0 );
}
virtual std::string description() { return "SaveAndKillWorkload"; }
virtual Future<Void> setup( Database const& cx ) {
g_simulator.disableSwapsToAll();
return Void();
}
virtual Future<Void> start( Database const& cx ) {
return _start(this);
}
ACTOR Future<Void> _start( SaveAndKillWorkload* self) {
state int i;
wait(delay(deterministicRandom()->random01()*self->testDuration));
CSimpleIni ini;
ini.SetUnicode();
ini.LoadFile(self->restartInfo.c_str());
ini.SetValue("RESTORE", "isRestoring", format("%d", self->isRestoring).c_str());
ini.SetValue("META", "processesPerMachine", format("%d", g_simulator.processesPerMachine).c_str());
ini.SetValue("META", "listenersPerProcess", format("%d", g_simulator.listenersPerProcess).c_str());
ini.SetValue("META", "desiredCoordinators", format("%d", g_simulator.desiredCoordinators).c_str());
ini.SetValue("META", "connectionString", g_simulator.connectionString.c_str());
ini.SetValue("META", "testerCount", format("%d", g_simulator.testerCount).c_str());
std::vector<ISimulator::ProcessInfo*> processes = g_simulator.getAllProcesses();
std::map<NetworkAddress, ISimulator::ProcessInfo*> rebootingProcesses = g_simulator.currentlyRebootingProcesses;
std::map<std::string, ISimulator::ProcessInfo*> allProcessesMap = std::map<std::string, ISimulator::ProcessInfo*>();
for(auto it = rebootingProcesses.begin(); it != rebootingProcesses.end(); it++) {
if (allProcessesMap.find(it->second->dataFolder) == allProcessesMap.end())
allProcessesMap[it->second->dataFolder] = it->second;
}
for(auto it = processes.begin(); it != processes.end(); it++) {
if (allProcessesMap.find((*it)->dataFolder) == allProcessesMap.end())
allProcessesMap[(*it)->dataFolder] = *it;
}
ini.SetValue("META", "processCount", format("%d", allProcessesMap.size()-1).c_str());
std::map<std::string, int> machines;
int j = 0;
for(auto processIterator = allProcessesMap.begin(); processIterator != allProcessesMap.end(); processIterator++) {
ISimulator::ProcessInfo* process = processIterator->second;
std::string machineId = printable(process->locality.machineId());
const char* machineIdString = machineId.c_str();
if (strcmp(process->name, "TestSystem") != 0) {
if (machines.find(machineId) == machines.end()) {
machines.insert(std::pair<std::string, int>(machineId, 1));
ini.SetValue("META", format("%d", j).c_str(), machineIdString);
ini.SetValue(machineIdString, "dcUID", (process->locality.dcId().present()) ? process->locality.dcId().get().printable().c_str() : "");
ini.SetValue(machineIdString, "zoneId", (process->locality.zoneId().present()) ? process->locality.zoneId().get().printable().c_str() : "");
ini.SetValue(machineIdString, "mClass", format("%d", process->startingClass.classType()).c_str());
ini.SetValue(machineIdString, format("ipAddr%d", process->address.port - 1).c_str(),
process->address.ip.toString().c_str());
ini.SetValue(machineIdString, format("%d", process->address.port-1).c_str(), process->dataFolder);
ini.SetValue(machineIdString, format("c%d", process->address.port-1).c_str(), process->coordinationFolder);
j++;
}
else {
ini.SetValue(machineIdString, format("ipAddr%d", process->address.port - 1).c_str(),
process->address.ip.toString().c_str());
int oldValue = machines.find(machineId)->second;
ini.SetValue(machineIdString, format("%d", process->address.port-1).c_str(), process->dataFolder);
ini.SetValue(machineIdString, format("c%d", process->address.port-1).c_str(), process->coordinationFolder);
machines.erase(machines.find(machineId));
machines.insert(std::pair<std::string, int>(machineId, oldValue+1));
}
}
}
for(auto entry = machines.begin(); entry != machines.end(); entry++) {
ini.SetValue((*entry).first.c_str(), "processes", format("%d", (*entry).second).c_str());
}
ini.SetValue("META", "machineCount", format("%d", machines.size()).c_str());
ini.SaveFile(self->restartInfo.c_str());
for(auto process = allProcessesMap.begin(); process != allProcessesMap.end(); process++) {
g_simulator.killProcess(process->second, ISimulator::Reboot);
}
for (i = 0; i<100; i++) {
wait(delay(0.0));
}
g_simulator.stop();
return Void();
}
virtual Future<bool> check( Database const& cx ) {
return true;
}
virtual void getMetrics( std::vector<PerfMetric>& ) {
}
};
WorkloadFactory<SaveAndKillWorkload> SaveAndKillWorkloadFactory("SaveAndKill");