foundationdb/fdbserver/workloads/BlobFailureInjection.actor.cpp
Josh Slocum d37b2b0a76
Adding BlobFailureInjection workload (#9833)
* Adding BlobFailureInjection workload

* fixing formatting
2023-04-06 15:10:36 -05:00

178 lines
6.9 KiB
C++

/*
* BlobFailureInjection.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2023 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbrpc/simulator.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/FaultInjection.h"
#include "flow/DeterministicRandom.h"
#include "fdbrpc/SimulatorProcessInfo.h"
#include "flow/actorcompiler.h" // This must be the last #include.
/*
* The BlobFailureInjection workload is designed to simulate blob storage becoming temporarily flaky or unavailable,
* from a single host to the whole cluster.
* TODO: add blob storage becoming permanently flaky or unavailable on a single host, to ensure the system moves work
* away accordingly. Could also handle that through attrition workload maybe?
* FIXME: make this work outside simulation. Talk to workers like DiskFailureInjection does and add S3BlobStore and
* AzureBlobStore fault injection points.
*/
struct BlobFailureInjectionWorkload : FailureInjectionWorkload {
static constexpr auto NAME = "BlobFailureInjection";
bool enabled;
double enableProbability = 0.5;
double testDuration = 10.0;
std::vector<ISimulator::ProcessInfo*> currentlyAffected;
BlobFailureInjectionWorkload(WorkloadContext const& wcx, NoOptions) : FailureInjectionWorkload(wcx) {
enabled = !clientId && g_network->isSimulated() && faultInjectionActivated;
}
BlobFailureInjectionWorkload(WorkloadContext const& wcx) : FailureInjectionWorkload(wcx) {
// only do this on the "first" client, and only when in simulation and only when fault injection is enabled
enabled = !clientId && g_network->isSimulated() && faultInjectionActivated;
enableProbability = getOption(options, "enableProbability"_sr, enableProbability);
testDuration = getOption(options, "testDuration"_sr, testDuration);
enabled = (enabled && deterministicRandom()->random01() < enableProbability);
}
Future<Void> setup(Database const& cx) override { return Void(); }
Future<Void> start(Database const& cx) override { return _start(cx, this); }
bool shouldInject(DeterministicRandom& random,
const WorkloadRequest& work,
const unsigned alreadyAdded) const override {
return alreadyAdded < 1 && work.useDatabase && 0.1 / (1 + alreadyAdded) > random.random01();
}
void undoFaultInjection() {
if (!currentlyAffected.empty()) {
TraceEvent("BlobFailureInjectionUnFailing").detail("Count", currentlyAffected.size());
}
for (auto& it : currentlyAffected) {
TraceEvent("BlobFailureInjectionUnFailingProcess").detail("Addr", it->address);
g_simulator->processStopInjectBlobFault(it);
}
currentlyAffected.clear();
}
ACTOR Future<Void> _start(Database cx, BlobFailureInjectionWorkload* self) {
if (!self->enabled) {
return Void();
}
CODE_PROBE(true, "Running workload with blob failure injection");
TraceEvent("BlobFailureInjectionBegin").log();
auto processes = getServers();
deterministicRandom()->randomShuffle(processes);
wait(timeout(reportErrors(self->worker(cx, self, processes), "BlobFailureInjectionWorkerError"),
self->testDuration,
Void()));
// Undo all fault injection before exiting, if worker didn't
self->undoFaultInjection();
TraceEvent("BlobFailureInjectionEnd").log();
return Void();
}
// TODO: share code with machine attrition
static std::vector<ISimulator::ProcessInfo*> getServers() {
std::vector<ISimulator::ProcessInfo*> machines;
std::vector<ISimulator::ProcessInfo*> all = g_simulator->getAllProcesses();
for (int i = 0; i < all.size(); i++)
if (!all[i]->failed && all[i]->name == std::string("Server") &&
all[i]->startingClass != ProcessClass::TesterClass)
machines.push_back(all[i]);
return machines;
}
ACTOR Future<Void> worker(Database cx,
BlobFailureInjectionWorkload* self,
std::vector<ISimulator::ProcessInfo*> processes) {
int minFailureDuration = 5;
int maxFailureDuration = std::max(10, (int)(self->testDuration / 2));
state double failureDuration =
deterministicRandom()->randomSkewedUInt32(minFailureDuration, maxFailureDuration);
// add a random amount between 0 and 1, otherwise it's a whole number
failureDuration += deterministicRandom()->random01();
state double delayBefore =
deterministicRandom()->random01() * (std::max<double>(0.0, self->testDuration - failureDuration));
wait(delay(delayBefore));
// TODO: pick one random worker, a subset of workers, or entire cluster randomly
int amountToFail = 1;
if (deterministicRandom()->coinflip()) {
if (deterministicRandom()->coinflip()) {
// fail all processes
amountToFail = processes.size();
} else if (processes.size() > 3) {
// fail a random amount of processes up to half
amountToFail = deterministicRandom()->randomInt(2, std::max<int>(3, processes.size() / 2));
}
} // fail 1 process 50% of the time
ASSERT(amountToFail <= processes.size());
ASSERT(amountToFail > 0);
double failureRate;
if (deterministicRandom()->coinflip()) {
// fail all requests - blob store is completely unreachable
failureRate = 1.0;
} else {
// fail a random percentage of requests, biasing towards low percentages.
// This is based on the intuition that failing 98% of requests is not very different than failing 99%, but
// failing 0.1% vs 1% is different
failureRate = deterministicRandom()->randomSkewedUInt32(1, 1000) / 1000.0;
}
CODE_PROBE(true, "blob failure injection killing processes");
TraceEvent("BlobFailureInjectionFailing")
.detail("Count", amountToFail)
.detail("Duration", failureDuration)
.detail("FailureRate", failureRate)
.log();
for (int i = 0; i < amountToFail; i++) {
TraceEvent("BlobFailureInjectionFailingProcess").detail("Addr", processes[i]->address);
self->currentlyAffected.push_back(processes[i]);
g_simulator->processInjectBlobFault(processes[i], failureRate);
}
wait(delay(failureDuration));
self->undoFaultInjection();
return Void();
}
Future<bool> check(Database const& cx) override { return true; }
void getMetrics(std::vector<PerfMetric>& m) override {}
};
WorkloadFactory<BlobFailureInjectionWorkload> BlobFailureInjectionWorkloadFactory;
// TODO enable once bugs fixed!
// FailureInjectorFactory<BlobFailureInjectionWorkload> BlobFailureInjectionFailureWorkloadFactory;