/* *ServerCheckpoint.actor.h * * This source file is part of the FoundationDB open source project * * Copyright 2013-2022 Apple Inc. and the FoundationDB project authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #if defined(NO_INTELLISENSE) && !defined(FDBSERVER_SERVER_CHECKPOINT_ACTOR_G_H) #define FDBSERVER_SERVER_CHECKPOINT_ACTOR_G_H #include "fdbserver/ServerCheckpoint.actor.g.h" #elif !defined(FDBSERVER_SERVER_CHECKPOINT_ACTOR_H) #define FDBSERVER_SERVER_CHECKPOINT_ACTOR_H #include "fdbclient/NativeAPI.actor.h" #include "fdbclient/StorageCheckpoint.h" #include "flow/flow.h" #include "flow/actorcompiler.h" // has to be last include // An ICheckpointReader can read the contents of a checkpoint created from a KV store, // i.e., by IKeyValueStore::checkpoint(). class ICheckpointReader { public: // `token` is a serialized object defined by each derived ICheckpointReader class, to specify the // starting point for the underlying checkpoint. virtual Future<Void> init(StringRef token) = 0; // Scans the checkpoint, and returns the key-value pairs. virtual Future<RangeResult> nextKeyValues(const int rowLimit, const int ByteLimit) = 0; // Returns the next chunk of the serialized checkpoint. virtual Future<Standalone<StringRef>> nextChunk(const int ByteLimit) = 0; virtual Future<Void> close() = 0; protected: virtual ~ICheckpointReader() {} }; ICheckpointReader* newCheckpointReader(const CheckpointMetaData& checkpoint, UID logID); // Delete a checkpoint. ACTOR Future<Void> deleteCheckpoint(CheckpointMetaData checkpoint); // Fetchs checkpoint to a local `dir`, `initialState` provides the checkpoint formats, location, restart point, etc. // If cFun is provided, the progress can be checkpointed. // Returns a CheckpointMetaData, which could contain KVS-specific results, e.g., the list of fetched checkpoint files. ACTOR Future<CheckpointMetaData> fetchCheckpoint(Database cx, CheckpointMetaData initialState, std::string dir, std::function<Future<Void>(const CheckpointMetaData&)> cFun = nullptr); #endif