/* * IndexedSet.actor.h * * This source file is part of the FoundationDB open source project * * Copyright 2013-2018 Apple Inc. and the FoundationDB project authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once // When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version. #if defined(NO_INTELLISENSE) && !defined(FLOW_INDEXEDSET_ACTOR_G_H) #define FLOW_INDEXEDSET_ACTOR_G_H #include "flow/IndexedSet.actor.g.h" #elif !defined(FLOW_INDEXEDSET_ACTOR_H) #define FLOW_INDEXEDSET_ACTOR_H #include "flow/flow.h" #include "flow/actorcompiler.h" // This must be the last #include. ACTOR template [[flow_allow_discard]] Future ISFreeNodes(std::vector toFree, bool synchronous) { // Frees the forest of nodes in the 'toFree' vector. // If 'synchronous' is true, then there can be no waits. state int eraseCount = 0; // Freeing many items from a large tree is bound by the memory latency to // fetch each node from main memory. This code does a largely depth first // traversal of the forest to be destroyed (using a stack) but prefetches // each node and puts it on a short queue before actually processing it, so // that several memory transactions can be outstanding simultaneously. state Deque prefetchQueue; while (!prefetchQueue.empty() || !toFree.empty()) { while (prefetchQueue.size() < 10 && !toFree.empty()) { _mm_prefetch( (const char*)toFree.back(), _MM_HINT_T0 ); prefetchQueue.push_back( toFree.back() ); toFree.pop_back(); } auto n = prefetchQueue.front(); prefetchQueue.pop_front(); if (n->child[0]) toFree.push_back(n->child[0]); if (n->child[1]) toFree.push_back(n->child[1]); n->child[0] = n->child[1] = 0; delete n; ++eraseCount; if(!synchronous && eraseCount % 1000 == 0) wait(yield()); } return Void(); } #include "flow/unactorcompiler.h" #endif