/* * UnitPerf.actor.cpp * * This source file is part of the FoundationDB open source project * * Copyright 2013-2022 Apple Inc. and the FoundationDB project authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "fdbrpc/ActorFuzz.h" #include "fdbserver/TesterInterface.actor.h" #include "fdbserver/workloads/workloads.actor.h" #include "flow/actorcompiler.h" // has to be last include ACTOR Future sleepyActor(double interval, int* counter) { loop { wait(delay(interval)); ++*counter; } } ACTOR Future unitPerfTest() { printf("\n"); state int counter = 0; state std::vector> sleepy; sleepy.reserve(100000); for (int i = 0; i < 100000; i++) sleepy.push_back(sleepyActor(.1, &counter)); wait(delay(10)); sleepy.clear(); TraceEvent("Completed").detail("Count", counter); printf("Completed: %d\n", counter); printf("\n"); return Void(); } struct UnitPerfWorkload : TestWorkload { bool enabled; UnitPerfWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) { enabled = !clientId; // only do this on the "first" client } std::string description() const override { return "UnitPerfWorkload"; } Future setup(Database const& cx) override { return Void(); } Future start(Database const& cx) override { if (enabled) return unitPerfTest(); return Void(); } Future check(Database const& cx) override { return true; } void getMetrics(std::vector& m) override {} }; WorkloadFactory UnitPerfWorkloadFactory("UnitPerf");