/* * RestoreWorker.actor.h * * This source file is part of the FoundationDB open source project * * Copyright 2013-2018 Apple Inc. and the FoundationDB project authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #if defined(NO_INTELLISENSE) && !defined(FDBSERVER_RESTOREWORKER_G_H) #define FDBSERVER_RESTOREWORKER_G_H #include "fdbserver/RestoreWorker.actor.g.h" #elif !defined(FDBSERVER_RESTOREWORKER_H) #define FDBSERVER_RESTOREWORKER_H #include "fdbclient/Tuple.h" #include "flow/flow.h" #include "fdbrpc/fdbrpc.h" #include "fdbrpc/IAsyncFile.h" #include "fdbrpc/Stats.h" #include #include #include "fdbclient/RestoreWorkerInterface.actor.h" #include "fdbserver/RestoreUtil.h" #include "fdbserver/RestoreCommon.actor.h" #include "fdbserver/RestoreRoleCommon.actor.h" #include "fdbserver/RestoreLoader.actor.h" #include "fdbserver/RestoreApplier.actor.h" // Each restore worker (a process) is assigned for a role. // MAYBE Later: We will support multiple restore roles on a worker struct RestoreWorkerData : NonCopyable, public ReferenceCounted { UID workerID; std::map workerInterfaces; // UID is worker's node id, RestoreWorkerInterface is worker's communication workerInterface // Restore Roles Optional controllerInterf; Optional loaderInterf; Optional applierInterf; UID id() const { return workerID; }; RestoreWorkerData() = default; ~RestoreWorkerData() { TraceEvent("RestoreWorkerDataDeleted").detail("WorkerID", workerID.toString()); printf("[Exit] Worker:%s RestoreWorkerData is deleted\n", workerID.toString().c_str()); } std::string describeNode() { std::stringstream ss; ss << "RestoreWorker workerID:" << workerID.toString(); return ss.str(); } }; #include "flow/unactorcompiler.h" #endif // FDBSERVER_RESTOREWORKER_H