* proof of concept
* use code-probe instead of test
* code probe working on gcc
* code probe implemented
* renamed TestProbe to CodeProbe
* fixed refactoring typo
* support filtered output
* print probes at end of simulation
* fix missed probes print
* fix deduplication
* Fix refactoring issues
* revert bad refactor
* make sure file paths are relative
* fix more wrong refactor changes
After submit a backup, immediately abort the backup may cause a rare race
condition, which results in BackupCorrectnessLeftoverVersionKey error.
Specifically, in the StartFullBackupTaskFunc:
1st Txn sets the destUid at the source database and the 2nd Txn writes the dest
DB.
An abort can come after the 1st Txn succeeds, and clears the config rage so
that the 2nd Txn above would fail. Because 2nd Txn didn't write destUid, the
3rd Txn of abort can't read the correct source DB for latestVersionKey, which
contains the destUid value.
The fix is to let the 1st Txn of abort to wait until destUid becomes valid.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.