We had been disabling -Wdelete-non-virtual-dtor, because this seems to be done intentionally in the generated code of the actor compiler. I spent some time trying to rewrite it in a way that doesn't literally delete/destroy through a pointer to a base class without a virtual destructor, but I was unable to come up with something that passes correctness. My best guess is that we do this so that we can destroy actor state classes, call callbacks registered on the actor SAV, and then destroy the SAV.
Anyway now we'll detect new usages of deleting through a pointer to a base class without a virtual destructor.
This causes the following to not compile anymore
\#include <utility>
\#include <vector>
using namespace std::rel_ops;
int main() {
std::vector<int> xs;
return xs.rbegin() != xs.rend();
}
See https://godbolt.org/z/s1977n
This time, track what location in the DiskQueue has been spilled in
persistent state, and then feed it back into the disk queue before
recovery.
This also introduces an ASSERT that recovery only reads exactly the
bytes that it needs to have in memory.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>