* build: disconnect `@npm` workspace from main project
This will speed up significantly as we don't need to fetch all
dependencies again just for the `@npm` repository that is at this point
only leveraged by the `ng_package` rule for some of its dependencies.
This commit allows us to drop the `yarn.lock` and Aspect lock files, and
allows us to independently migrate `ng_package` to `rules_js`.
It also allows us to drop the `_rjs` TS interop layer in follow-up commits.
* build: drop `_rjs` suffix from `ts_project` targets
We don't need the `ts_project` interop in principle
at this point. We only have one remaining instance left for the SSR
`ng_package` integration. This commit cleans up all usages.
* build: remove yarn
* build: avoid duplicated dependencies at top-level
`rules_js` seems to be sensitive if there are similar versions of the same
package installed, but with differently matched peer dependencies. This
is fine because we can (and should long-term) move those dependencies to
their package-local `package.json` files. This commit unblocks the
migration and highlights how we can move deps to the individual packages
in the future.
* build: update checkout github action
This will allow us to use pnpm.
* build: update node to avoid strict-engines error caused by `npm`
Avoids:
```
Lockfile is up to date, resolution step is skipped
ERR_PNPM_UNSUPPORTED_ENGINE Unsupported environment (bad pnpm and/or Node.js version)
Your Node version is incompatible with "npm@11.2.0".
Expected version: ^20.17.0 || >=22.9.0
Got: v20.11.1
```
Note that we won't update the WORKSPACE test version as that would mean
we need to update the Node engines for shipped packages; and we can't do
this right now without introducing a breaking change.
* build: fix missing dependency for spec bundling
The beasties JS sources weren't available for bundling in the
`bazel-bin`, and this surfaced in RBE. This commit fixes this.
As part of go/ng:windows-dev-future, we are changing how our
infrastructure supports Windows build & testing. Clearly:
- we will still support contributors on Windows, and we believe we will
be improving and streamlining the experience here
- we will continue testing the Angular CLI for our Windows users. We are
aware of the many Windows users using the `ng` CLI.
What is changing? We are no longer actively working towards a Bazel infrastructure
that supports native Windows building and testing. There are currently
two ways to contribute to Angular on Windows. That is via WSL, or via
e.g. native Windows cmd.exe, with Git Bash on top. We acknowledge that
the latter worked sometimes, but we also realize it very often breaks as
nobody on our team uses, verifies it, and it introduces extra complexity
because Bazel on Windows is quite disconnected from Linux/Mac (e.g. no
sandboxing). Going forward, to improve our team's effectiveness, and
improve our stability guarantees for Windows (and Windows contributors),
we are actively discouraging the use of Git Bash for contributing to
Angular; but instead ask for WSL to be used. I can speak as one of the
few long-term team members that have worked on Windows (without WSL) most
of my time, that WSL is great and the contributing experience is much
smoother and also easier to "guide". It's a positive change because we
won't be suggesting "two ways to contribute on Windows", where in
reality one is very brittle and can break at any time!
---
For testing of the Angular CLI: We will continue to maintain the
capability to cross-compile via Bazel with Windows as the target
platform. This allows us to build the e2e tests for Windows, and run
them natively outside WSL to ensure native Windows `ng` CLI testing!
This is what this change mostly does.
Notably, two things are missing here and will be followed up:
- caching of the e2e tests on Windows is not properly functioning yet.
- caching of the WSL node modules + nvm is not working properly yet.
Other than that, we are seeing very similar timing and results of the
Windows tests, so this change unblocks our `rules_js` migration.
This is necessary as `rules_js` requires this "common name" when dealing
with Yarn workspaces, linking first party dependencies automatically.
In the future, we may be able to send a PR to `rules_js` to support a
custom name somehow.
Esbuild exhibits issues when handling code that is generated and then reprocessed by itself, creating challenges when using it to bundle libraries or library components.
To remove these issues, we've replaced Esbuild with Rollup for bundling `beasties`.
See: https://github.com/evanw/esbuild/issues/3723
The Critters project has been transferred to the Nuxt team, who will now manage its development and has been renamed to Beasties.
See: https://github.com/danielroe/beasties
- Implemented functionality to compare and update third-party license files
- Added handling for '--accept' argument to update the golden license file
- Included tests to ensure the Critters license file matches the golden reference
This update ensures license file consistency and provides an easy way to update the reference file when necessary.